On to the random thoughts- I did promise them after all.
I got my first two games with a wolf lord on thunderwolf today. He absolutely destroys. His loadout is runic armour, TH/SS and a thunderwolf. In my first game, a 1k vs eldar, he killed eldrad, some guardians, a squad of fire dragons. Not bad all things considered. Second game, 2k vs Blood Angels. He squashed a Baal Predator and then got charged by Dante and a ton of jump marines. He flattened a few jump marines and batted Dante out into orbit-not bad for a first run. Then he got chainsworded to death by normal troops. Did I mention Dante had the charge? I can't imagine a unit of these guys-they are deceptively fast, even through cover, and one character mounted on one does a great deal of damage... a unit with a character seems like it'd be a little broken.
Tau- Lots of talk going on about them getting a new codex sometime within a year. This has me really excited. With all the ridiculous stuff the new IG, Nids, and supposedly Blood Angels are getting, Tau should be able to rise back to being directly comparable with the best armies. I've personally never understood why an army that is widely and correctly perceived as the worst close combat army in the game has only mediocre shooting ability as well. After playing Tau for about a year and Space wolves for what I would assume is 6 months, I can honestly say that the wolves are better at shooting and impossibly better in close combat. Now, I know the reaction most IG or marine players have hearing Tau whine about their Ballistic Skill. Most will say that the increased strength of the basic Pulse Rifle is enough to make up for this.... I'm not so sure. Compared directly with Guard Veterans, guard veterans win by quite a bit. Vets are 3 points cheaper base. Let's just assume that a pulse rifle is worth 3 points more than a lasgun(It's not, really). So now we're equal, right? Well Vets have a better BS, WS, and I. Lets say the additional BS is worth 2 points, and the additional WS and I are 1 point together- a decent price I would think. Now the FWs are down by 3 points. Considering that the Vets come with a Ld8 character standard, and include the option for special weapons, I'd say the Vets are an absolute steal.
Now lets compare the Fire Warrior to a Grey Hunter. The Grey Hunter costs 5 points more, but for 5 points he gains 1BS, 2WS, 1S, 1T, 1A(extra CC weapon), and has increased leadership and a better save. A Fire Warrior has +1S and 6" more range- thats it.
That said, here's what I think the new Firewarrior squads will look like-70 points for 10, including a Shas'ui and EMP grenades standard. Similarly, I think that the Devilfish needs a massive overhaul to be effective. Currently, at 80 points starting cost, It's kind of useless. Most players need to upgrade it heavily to make it more durable and killy- mine usually run 120 points and that's the only effective way I've run them. Considering that Marines can get a AV13 Tank with a S10 large blast for a few points cheaper, the Devilfish better see a points drop of at least 30, and hopefully 40 points. I think 80-90 points(upgraded) is a fair price for what the Devilfish really does-carting around firewarriors so they can Rapid Fire or grab an objective. This would decrease the cost of my usual firewarrior squads from 240 points to 150-160, quite a hefty discount really, and I may need to rethink whether that would fall in line with recent codex power.
Well it's going on 3 am here, better get to bed.